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But there's also things that we wish we could have made happen, but couldn't.” Adding PS5 Functionality “It's definitely a really rare moment to have reflection from the community, and certainly, we listened there a bunch and that's got to be in the mix.
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We had a chance to reevaluate that and make it happen this time,” Connel said. But due to technical constraints, and the way we were making cutscenes and cinematics, and logistical time constraints, we just couldn't make it happen. “That's one where we wanted to have it, and we even experimented with them. He spoke to the far-ranging additions being added in this version of Ghost as a chance to both respond to the feedback and enthusiasm of fans, and tweak the experience overall in ways they couldn’t previously, like with the Japanese lip sync for characters, which will now be an available feature. And then there's a bunch of other stuff that we'll obviously want some people to play and find out for themselves,” Connell teased. You can see it do a charge, which is super exciting. “Your horse has a new skill, it's shown in the trailer. The Director’s Cut won’t add new stances or new weapons according to Connell, refuting some alleged leaks that popped up about the new content weeks ago, but Connell did speak to how not only Jin’s horse now get armor, it will also have a new skill, teased in the trailer. It's still going to have a challenge for you, which is important considering the way that we've implemented this.” “If you've already gone all the way to the end of the game, it's not like it's going to be a breeze. "Whether you go there right at the beginning of act two, or you go there at the end of the game, a challenge will be presented because we're scaling the difficulty of it,” Connell said. Connell explained how the team wanted to ensure that, at whichever point you decide to sail off to Iki, Ghost of Tsushima will make sure its challenge is appropriate for your progress in the wider game.
#Ps5 ghost of tsushima Ps4#
Ghost of Tsushima: Director's Cut arrives on August 20 for PS4 and PS5 with a variety of price-points, and adds a new story set on Iki Island, some very playful cats, and several visual upgrades.The Iki Island expansion will be accessible to players at the beginning of the main story’s second act and at any point after, meaning players that may have already beaten the game when it debuted last year will be able to jump in as well. To re-earn the "Grand Opening" Trophy in New Game+, players will have to enter the shop of Baku the Voiceless again, browse his inventory, and exit. Trophies that were previously unlocked on the PS4 will be re-earned and should begin popping in when you first load the game, although the "A Moment In Time" Trophy will not appear until players the game's photo mode and toggle options inside of it.
#Ps5 ghost of tsushima Patch#
ĭeveloper Sucker Punch recommended downloading the latest patch for the Director's Cut of Ghost of Tsushima, and added that doing so will activate a few extra bonuses in the game. as that console's automatic cloud save support allowed.
#Ps5 ghost of tsushima series#
This system was notable when compared to how the Xbox Series X|S handles the migration of saves, as that console's automatic cloud save support allowed for seamless transfers of save data. Now Playing: Ghost of Tsushima Iki Island Expansion Review
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